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Sets where detail is recovered from, the Source input or the Detail input. You can use the direction to align linear features in the inpainted area, such as road markings or brick work. Sets the direction of stretch in degrees when Amount is set to any value greater than 0. Sets the amount of stretch applied to the edge pixels in the direction indicated by the Direction control. When enabled, converts the inpainting to the LAB colorspace, which can improve the result. Higher values can help to reduce flickering between frames, but at the expense of local detail.
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Matte Inverted Alpha - use the inverted alpha of the Matte input.Ĭontrols the smoothness of the inpainted area.Matte Alpha - use the alpha of the Matte input.Matte Inverted Luminance - use the inverted luminance of the Matte input.Matte Luminance - use the luminance of the Matte input.Source Inverted Alpha - use the inverted alpha of the Source input.Source Alpha - use the alpha of the Source input.Source pixels are sampled from outside this region and extended into the Fill Region. Sets the Matte channel used to inpaint the Fill Region. If you set this to something other than all or none, you can use the checkboxes on the right to select individual channels. The effect is only applied to these channels. See Nuke 13 Release Notes for more information on the GPUs Nuke supports. You should also select this if you wish to render from the command line with the -gpu option. Note:Enabling this option with no local GPU allows the script to run on the GPU whenever the script is opened on a machine that does have a GPU available. When enabled, rendering occurs on the Local GPU specified, if available, rather than the CPU. Note: Selecting a different GPU requires you to restart Nuke before the change takes effect. You can select a different GPU, if available, by navigating to the Preferences and selecting an alternative from the default blink device dropdown.
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